Category: Technology

Lessons from the Jam

Another April, another Game Jam: in fact, it was time for Ludum Dare 26. After the mixed experience that was this year’s Global Game Jam, I was curious to see if we were able to apply any of the lessons learned. The theme of the Jam was “Minimalism”, which to me personally isn’t so much…

Read more
 

On Failure

This past weekend, I joined a group to participate in the 2013 Global Game Jam – and all things considered, we failed. But that’s a good thing: while our game did not materialize in the way we envisioned, this coding session taught us a number of valuable lessons on how to make games in general,…

Read more
 

Javascript Canvas Raytracer

Check out this demo I’ve been working on in my free time over the past months. It’s a simple ray tracing engine written in Javascript using the HTML5 canvas element. I’m considering adding support for multiple threads in the future to improve the rendering speed, but the basic rendering is now implemented.

Read more
 

Wishlist for the Android market

My latest Android app has been on the Android market for about 3 months now, and while the site works fine in most cases, in this time I have come to miss a couple of features that I feel would improve the experience both for developers as well as users. First and foremost, I think…

Read more