2D Sprite Reflections

First post in a year! So much for me writing more regularly on this blog I guess… on a more positive note, I have been making steady progress on a game. The concept has shifted quite a bit from where I started off last year, but I guess that was to be expected during the…Read moreRead more

On Playing God

The next game I want to make is going to be a god game. The term was coined back in the 8-bit days to describe a type of simulation game that imbues the player in with god-like powers while putting him in charge of a group of artificial beings. While the specifics vary between different…Read moreRead more

(Just Like) Starting Over

Here’s the thing… I find myself coming up with a new game idea once or twice a year. Usually at that point, I drop everything else I’ve been working on and focus all my free time for the next 2 or 3 weeks on it, until I gradually lose momentum. While those initial bursts are…Read moreRead more

TIS-100

Despite picking up a bunch of must-play AAA titles and experimental indie games during the recent Steam sale, I’ve spent the majority of my play time on a game about programming a fictitious computer from the dawn of the age of technology. TIS-100 is a puzzle game at heart, but what captured my attention was…Read moreRead more

Deciphering Blade Runner

I have been doing some research into voxel rendering techniques as of lately. While the whole approach has fallen to the wayside a bit with the advent of 3D accelerators, I still find it to be a uniquely elegant approach to modeling and rendering objects in software. As part of my research, I thought it…Read moreRead more

For King and Country

I recently felt the urge to take some time off from the long-term game project I had been working on for most of this year, so I decided it would be fun to have a little weekend hackathon focusing on a small project. After the recent game-jams I had participated in as part of a…Read moreRead more

Your analysis, Mr Worf

Star Trek: The Next Generation – A Final Unity was released in 1995 by Spectrum Holobyte (later known as MicroProse). At a time when most Star Trek games, notably those from Interplay, were based off the original series, the game invites us into the TNG universe with a compelling mix of action and classic adventure…Read moreRead more

Warning – Trespassers Will Be Horribly Mutilated

I recently decided to replay the LucasArts adventure game that started it all: Maniac Mansion. Inspired by cheesy horror and sci-fi b-movies, the game invented many of the conventions that would define the genre for the next decade. I had previously played the (heavily censored) NES version, but used the ’89 PC remake for this…Read moreRead more

How do you know you’re not a Replicant?

Blade Runner was released in 1997 by Las Vegas based developer Westwood Studios who at this point is mainly known for pioneering the real-time strategy genre with its Command & Conquer series before being dismantled by EA. The game is a fairly classical point & click adventure game based on the 1982 movie of the…Read moreRead more

“The end of an era” or “I cannot believe I actually played through this piece of crap”

Ultima IX – Asccension is the only title of the classic RPG series which I actually bought at the time of its release. I remember playing it for a little while, but ultimately (ha!) I didn’t have the patience to complete it since it crashed about every two minutes. Also, at the time of its…Read moreRead more