Dungeon Map Generation (Part 2)

Picking up where I left off last time, now it is time to connect the individual map cells. In the finished game, these cells will be represented by rooms and connections between them by narrow corridors. We’ll start with this map: In order to connect the cells I’m first grouping them into clusters based on…Read moreRead more

Dungeon Map Generation (Part 1)

I’ve been working on a method for generating dungeon map layouts recently. I’m planing to use this to create the levels for a game I’m working on, and I thought it might be interesting to share the approach I’ve come up with. The source code for this article is available on my Github repository and…Read moreRead more

Micropost: Treasure Chests

Part of a treasure room:                  

Micropost: Drain pipe

By itself:         In level with added particles:

Micropost: Cave mushrooms

Pixel mushrooms in a few different color combinations:           Mushrooms in level:      

2D Sprite Reflections

First post in a year! So much for me writing more regularly on this blog I guess… on a more positive note, I have been making steady progress on a game. The concept has shifted quite a bit from where I started off last year, but I guess that was to be expected during the…Read moreRead more